Obviously, the content improvements of the Director's Cut make their way across, but is there anything new from a technical perspective? Well, the original Death Stranding port's 'default' graphics settings effectively delivered PS4 Pro quality to PC, with only limited upwards scalability. After all, 60fps was on the table for PC users from day one, the port was exceptional and the DLSS implementation opened the door to great performance at high frame-rates. The Director's Cut is now available on PC but the upgrade isn't quite so marked. Chief amongst them was the ability to play the game at a targeted 60 frames per second - something that wasn't possible on the PS4 original, even though Kojima Productions originally designed the game for this performance target. Once more Kojima has proven himself as a brave game maker with boundary-probing ideas that will advance and influence the space for years to come.We've already covered Death Stranding: Director's Cut last September, when Hideo Kojima's unique epic received a range of tech and content upgrades for its PlayStation 5 debut. This ambitious formula-flipper is brimming with empathy and carefully courts cinematic influences, an ensemble cast and a world of eye-watering scale, delivering a sticky gameplay loop to tie it all together and create a console generation-defining experience.Īll of this is complemented by an epic narrative and a meticulously melancholy world that carefully reflects the endangered society we live in, somehow using the surreal and imaginative elements debuted in trailers to deliver impactful truths and commentary about our divided world. Death Stranding is the most unique big-budget game I’ve ever played, a socially-minded injection of inventive ideas into a genre that has long survived by being lazy and brutish.
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